During the beta, Gears Of War 4 was running at 60 frames per second on Xbox One but due to hardware limitations, it was difficult for Coalition to maintain high visuals on the console.
Today, the man at Coalition Rod Fergusson posted in his Twitter a side by side comparison between Multiplayer Beta build and May 31st build. We can see there has been some significant improvements in lightning, textures, and the surface of the character’s skins. It looks so much better now, and we can assume it’s going to look better when it launches 11th October this year.
The work continues! #gettingbettereveryday pic.twitter.com/Lc0XQcjH3S
— Rod Fergusson (@RodFergusson) June 8, 2016
Moving from Multiplayer to Single-Player, you can expect to run 1080p and 30 frames per second showcasing the graphics of Gears 4. E3 is just 5 days away, and be sure to tune in Microsoft’s E3 to see more Gears Of War 4!
Until then, stay with us!







