this new Halo 5 update has a lot of new stuff coming so lets see what halo has in store.
Permanent Social Playlist
The multiplayer team for Halo 5 have made some new content such as single game modes (Social CTF), variety playlists, new game types, community playlists, and more will come to the new permanent social playlist.
Torgue
New artwork have surfaced for the new arena map has well of some developer comments.
Torgue1

Justin Oaksford

“This was a crane concept meant to be used in the skybox! Having large vertical elements contributes to an effect called “parallax”, where objects that are set different distances from the viewer\camera move in a way to create a sense of depth. We pushed the form language to be much chunkier than a normal crane both to fit with the theme of the level, as well as to make them more visually substantial in the background.”
Torgue2
“With interior spaces, there’s a difficult balance that has to be struck between simplicity and functionality. Sometimes the spaces have a vague purpose, so we try to imply little stories about what certain doors are used for, or how doors would open/close if they were active. It’s those details that can help ground ambiguous areas.”
Torgue3
“This is a shot in the middle of the painting process – one of the goals here in the concept is to establish lighting and material qualities. We’re trying to make sure that light planes are framed against dark ones (such as the piston tops being framed against dark backgrounds) – and figuring out atmosphere so that player silhouettes will be clearly readable. In film, this is called “staging” and “layout”- the way that the environment can be used to frame and present the subjects, in this case – other players!”

Torgue4

Christopher Hands

“This is a screenshot of our early massout, you can see how we changed the look of the Observation buildings on the sides, replaced all of the crates, and removed the ceilings from the Warehouses in the final version. I would call this Torque version 0.5, and the map we’re finally releasing is Torque 3.0, since it went through a few design and art passes throughout the years. Almost everything in this screenshot was rebuilt by Dan Phillips, Greg Cox, and myself.”
With all of that here is a official picture of what the map is going to look like.
Torgue5
REQ Reveal
Here is a look on some of the new REQ’s which include armor, weapon skins, emblems, and more.
hammer storm preview
Grifball
One of the most anticipated game types is coming to Halo 5, with a new picture of what is to come.
Grifball
Kevin McGinnis, UI Art Lead,
Here is what Kevin had to say about the new customization with colors in Halo 5.
“With the emblem Harmony colors of the old system, there were 33 primary colors with 7 harmonies per primary color, making around 700 color possibilities – but with only around 230 options. With the new system, we added 5 hues for each of the 12 colors in our spectrum for Primary, Secondary and Tertiary for a total of 60 colors but with over 216,000 options.  With armors there are over 2000 more color combinations the players can create.
The new update will also include sandbox updates, new Forge goodies,  UI improvements, and the new Gravity Hammer.
If you want more details about the new update and more please click here

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