For many fans of the Halo IP, the state of Halo Infinite is no secret when it comes to its content flow. Despite 343 Industries promising a fruitful live-service game shipping it free-to-play, much of its is still the same with no consistent stream of add-ons. Recently, the team did verify content tied to the Paramount+ show is on the way, but that is not enough.

Elsewhere, the team released a full roadmap for 2022 listing its content slated for the coming months. While this does give some perspective on what to expect from 343 Industries moving forward, the rate at which content is distributed leaves a poor taste for many players. However, Head of Creative Joe Staten responds to the complaints in a recent Community Livestream with answers as to why that is.

When discussing the subject matter with Halo Community Directory Brian Jarrard, Staten explains that the team is certainly not satisfied with the state of the roadmap, but was necessary to properly fix ongoing quality of life issues in-game. You can watch the segment of the livestream in the video below:

“One thing to make really clear: none of us inside of 343 look at this roadmap and is happy with it. All of us want to be doing this faster to deliver more content. Y’know we still have this desire to get into a rhythm- a healthy rhythm where we can ship a season every three months,” Staten explained. “So, for us internally it was painful frankly to communicate this roadmap for the season that was gonna run for another six months.”

He continues, “But the reason why we’re doing that […] we have to prioritize going after quality of life issues that are impacting the game right now. Like today when you fire up the game: that is out number one priority. We’re still working on additional seasonal content, but we need to create space for the team to rigorously go after these improvements that matter right now.”

Staten’s comment on the state of post-launch content goes on to align with a previous post on Halo Waypoint regarding plaguing issues inflicting Halo Infinite. For one, the desync issues that continue to swell and ongoing latency that many players are facing is one major task that 343 Industries is adamantly pursuing to better the overall game.

As for other major updates to the game, reports continue to surface on ‘Project Tatanka’. In that, the codenamed game mode is said to be the long-awaited Halo battle royale that is being helmed by support team Certain Infinity. The claim indicates the release to be sometime in Season 3 or even Season 4 later down the road. You can read the full report by heading here.

Are you in favor of Staten’s statement on Halo Infinite’s post-launch plans so far?

Nick Moreno Content Writer

Nick has over a decade of video game journalism under his belt. Outside of writing about trending & indie releases, he has also provided coverage at multiple events across the United States including Penny Arcade Expo & E3.

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