Transport Fever 3 marks the return of Urban Games’ transport management series, bringing a deeper and more refined tycoon experience built around roads, railways, waterways, and air routes. The game continues the studio’s focus on building complete transport networks, managing logistics, connecting cities, and growing an efficient transport empire over time.
As the next major entry after Transport Fever 2, Transport Fever 3 builds on years of community feedback while keeping the core identity of the series intact. Urban Games has emphasized that the goal is not to reinvent the formula, but to improve the overall simulation with new features, better tools, and a more polished management experience.
The game is being developed with both long-time fans and new players in mind. It remains a full-priced title, with Urban Games pointing to the strong long-term value of the previous game, which received more than five years of free updates and reached an average Steam playtime of 115 hours.
Transport Fever 3 – Interview with Nicolas Heini

Interviewee: Nicolas Heini, Publishing Manager at Urban Games
To learn more about the direction of Transport Fever 3, we spoke with Nicolas Heini, Publishing Manager at Urban Games. In this interview, Heini discusses the origins of the Transport Fever series, how community feedback influenced the new installment, the studio’s approach to vehicle variety, support for modders, and the platforms planned for launch.
Heini also explains how Urban Games balances player-requested features with the demands of a complex simulation, where changes can affect performance, balance, and the wider game world. For fans of transport management games, this interview offers a closer look at how Transport Fever 3 aims to expand the series while staying true to its roots.
What was the inspiration for the Transport Fever series?
“Our founders grew up playing genre legends such as Transport Tycoon and Railroad Tycoon, and developed a deep passion for transport management games early on. From a young age, it has always been their dream of one day creating a modern take on the formula and creating a refined version of that kind of game – one that captures the original spirit, but pushes it forward with today’s technology and design.”
How did player feedback from the previous titles influence the direction of this new installment?
“Of course we have a lot of ideas and potential improvement ourselves, as a lot of our team members are active players of the series. But we made sure to listen to the community and their feedback from the very beginning. Transport Fever has always been developed in very close collaboration with the community, which is why many of the most requested features have made their way into the game. It’s about finding new additions and features that benefit the overall gameplay experience without reinventing the wheel and forgetting our roots.”

Are there any key brands you worked with to get featured into the game?
“We do not focus on partnerships with specific brands or giving individual companies preferential treatment. Instead, our goal is to represent a broad range of well-known and globally recognized vehicles to create a rich and authentic experience for players. This approach allows us to focus on what best serves the gameplay and the overall simulation, ensuring a good balance of variety, historical relevance, and the different kinds of player expectations.”
Is Transport Fever 3 Free To Play or is there a cost?
“Transport Fever 3 is a full-priced title. It’s worth mentioning, that its predecessor Transport Fever 2 has received more than 5 years of free updates and the average playtime on Steam is as high as 115 hours. Based on that, we’re confident that players will get strong value for their money.”

How important is community feedback when balancing a complex simulation like this?
“It is very important to us to get as direct feedback from the community as possible. To do so, we also involve the community into the late phases of game development with multiple closed beta tests, aiming to gather as much insight as possible. However, we always need to keep in mind potential wider impacts on gameplay balance and performance for community requested features, because the whole world is simulated. Our approach is to carefully evaluate community feedback and prioritize ideas that enhance the experience without compromising the integrity of the simulation.
It also helps significantly that we’ve been working with our own in-house engine for over 10 years. That experience gives us the flexibility to introduce major new features, like in Transport Fever 3, while maintaining performance and overall stability.”

Community mods have historically been a big part of the series. How is the team supporting modders with Transport Fever 3?
“Exactly, while modding has also already been heavily supported with Transport Fever 2, we take this to a next level with Transport Fever 3. Improved modding tools, improved documentation and much more will be ready and made available to the modding community. More or less every new feature has been developed with moddability in mind and there will be some even better news in that regard soon.”
Can we expect Transport Fever 3 on Nintendo Switch 2?
“Never say never – while this might be a potential option in the future, Transport Fever 3 will release on PC, PlayStation 5 and Xbox Series X|S, but not for Nintendo Switch 2 on Release Day.”