While most of the modern world has not truly experienced a growing pandemic, living through it first-hand shows to be troubling for commercial entities. As many are aware, global shortages stretch across all markets and industries with restrictions still in place withholding products and service to meet the demand. Even with the newest console generation close to being a year since release, many fans are still searching for ways to obtain the latest hardware.

From Sony and Microsoft, the pair told that its respected consoles are facing delays in mass production. While Sony told 2022 is the likeliest to see systems on store shelves, Microsoft this spring said hardware is expecting a rise in shipments by June this year. Evidently, that did not occur even with AMD’s CEO also telling a similar story around the same time.

Instead, we see stories from Intel clarifying that components could remain scarce well until 2023. This week speaking to The Wrap, Xbox’s Phil Spencer explains that the wait will likely bleed into 2022, Video Game Chronicles transcribes.

I think it’s probably too isolated to talk about it as just a chip problem. When I think about, what does it mean to get the parts necessary to build a console today, and then get it to the markets where the demand is, there are multiple kind of pinch points in that process. And I think regretfully it’s going to be with us for months and months, definitely through the end of this calendar year and into the next calendar year.

The thing that’s most disappointing is just the fan disappointment. People really want this new generation of consoles—they’re good consoles, both from us and the other platform holders—and they want the new functionality. We’re working hard to bring them to market but it’s going to be a challenge that we’ll work through for quite a while.

Predominantly, much of the conversation regarding console shortages is said to be heavily linked to the lacking availability of semiconductor chips. Even corporate Sony acknowledged the conversation previously. However, Spencer explains that it is beyond the one factor – at least, on behalf of Microsoft’s side of the story.

Recently, Toshiba also explained concern for the scarcity of next-generation consoles. In a discussion with Bloomberg, Takshi Kamebuchi told that the problem could be very well present until the following year, 2023. You can read the full report by heading here.

Are you disappointed at all by Spencer’s statement?

Source: Video Game Chronicles

Nick Moreno Content Writer

Nick has over a decade of video game journalism under his belt. Outside of writing about trending & indie releases, he has also provided coverage at multiple events across the United States including Penny Arcade Expo & E3.

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