From its 2015 release, Rainbow Six Siege went from an underwhelming launch to becoming one of the most popular and highest-rewarding esports on the planet. And with the amount of improvements and updates that came to the game, Ubisoft has listened closely and plans to meet expectations for the game. Things such as cross-play for example.

In a previous update that came in June 2021, cross-play/cross-progression both went live for users on PC, Stadia, and Luna. However, console players are left out of the equation at the time. But, that is not all considered from Ubisoft. According to a separate interview, the developer even shared interest in branching Rainbow Six Siege into a free-to-play release.

According to the newest blog post on the game, Ubisoft Montreal plans to fully integrate cross-play/cross-progression next month with its newest Operator Solis. This comes along with a reworked ‘Ranked 2.0’ and enhanced anti-cheat & anti-toxicity system that will further improve the experience on the game’s servers.

“Players on Xbox and PlayStation platforms will now matchmake together, join team chat together, and group up together. Players on PC and streaming platforms will remain in their own crossplay pool, separate from console players,” Ubisoft elaborates for cross-play. Cross-progression is worded to “unify your inventory of cosmetic items, in-game currency, and other items across all platforms.”

Beyond the recent update slated for December 6th, Ubisoft is reaching beyond the traditional gaming platforms. In a previous announcement this past September, Rainbow Six Siege is entering the mobile market. At the time, the closed beta went live for select users to sample what the firm has so far for the game. You can read the full report by heading here.

Are you excited lobbies will be bridged across all platforms for Rainbow Six Siege?

Rainbow Six Siege is out now for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, PC, Stadia, and Luna.

Source: Ubisoft

Nick Moreno Content Writer

Nick has over a decade of video game journalism under his belt. Outside of writing about trending & indie releases, he has also provided coverage at multiple events across the United States including Penny Arcade Expo & E3.

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