
Discover everything you need to know about the best build in Far Far West, including the weapons, skills, and stats.
The best build in Far Far West is your complete combat setup, including weapons, Spells, Jokers, and Character Stats. The enemies become more powerful and lethal once you start progressing. Using the wrong spells and bad weapons can lead you to big trouble. Our best build includes Leveredge (Primary) and Revolver (Secondary) to dominate the elite enemies. This setup can affect how fast you kill enemies, how long you survive in Nightmare difficulty, and how effective your weapons feel. Explore the best build in Far Far West to enhance your gameplay experience.
Best Weapons
Weapons in Far Far West are the combat tools you use to survive bounty missions. They are divided into three main categories (Primary, Sidearm, Utility). You choose 1 Primary weapon, 1 Sidearm, and 1 Utility item before a mission. They improve by dealing damage with it during the runs. Choosing the best weapons for the best build is essential to eliminate the elite enemies or bosses in combat.
Leveredge (Primary)
The Leveregde is the best weapon to choose for this build due to its high single-target damage, clean precision shots, and strong performance. This lever-action rifle can fire slower than automatic weapons, but each shot hits hard. This makes it great for weak points or while aiming carefully instead of rushing. Leveredge acts as a boss killer, elite sniper, and backline damage dealer in combat.

Leveredge (Primary)
You must prioritize increasing Damage, Draw Speed, and Lifesteal to maximize the Leveredge in Far Far West. This lets you create a high-damage, self-sustaining, fast-acting weapon. Here are the best stats and upgrades for this primary gun.
- Damage: Max this out for massive single-shot damage to quickly clear enemies.
- Draw Speed: Max this immediately after damage to switch to the rifle and fire much faster during tough encounters.
- Lifesteal: Let you regain health while dealing solid damage.
- Fire Rate: Add some points to improve the fire rate to deal more damage quickly.
Upgrading these stats lets you turn the slow rifle into a boss-killer machine over time. You should also use Jokers that auto-reload on weapon swap and reward low-ammo or high-risk playstyles. Here are the best Jokers that we recommend considering for this build.
- Ricochet: A 30% chance that a fired shot automatically hits a nearby enemy.
- Relentless: A +30% damage when you’re under 30% HP.
- Stacked Lever: Allows you to reload two bullets on draw.
Revolver (Secondary)
The Revolver is a sidearm in Far Far West that acts as a fast, reliable utility gun. I include this weapon in our build because it has quick bursts of damage and finishes the enemies quickly. This secondary weapon can fire single shots quickly, but has lower damage than primaries.

Revolver (Secondary)
You should use it to trigger elemental effects, weaken enemies before switching weapons, and finish low-health targets. Pairing it with damage boosts, weak point bonuses, and Joker cards can improve the overall effectiveness. Here are the best stats to increase for the Shotgun.
- Damage: Shotgun scales hardest from raw burst damage.
- Fire Rate: Increases how fast you can dump shells and reduce downtime between bursts.
- Reload Speed: Helps you keep the shotgun’s high DPS constant.
Below are the best Jokers to use for the Revolver in Far Far West.
- Bell Shot: Weakspot hits can spawn healing bells to reward accurate aiming and gain sustain for long fights.
- Relentless: Increase the damage when under 30% HP.
- Pick Pick: On-hit damage spawns extra projectile hits that convert every shot into extra damage.
Best Utilities
Bottle Crate is the best utility item to use for this build because it acts as an emergency healing or support supply drop during the mission or boss fights. It provides instant or burst healing support and helps recover from heavy damage during fights. You must use it to keep yourself alive in Nightmare or greater difficulty runs.
Boomerang is also another best utility item to use because it deals continuous damage while active. This makes it excellent for wave control and boss pressure. Dynamite is also the most recommended utility pick for high-tier runs to clear enemy waves instantly.
Best Spells
Spells are the elemental abilities in Far Far West that you equip alongside weapons. You use them to control the battlefield, create combos, and deal area or utility effects. Pyro, Acid, Electric, Voodoo, and Cactus are the five distinct spell schools. Casting spells alone is weak compared to combining them because the game rewards synergy.

Best Spells
- Thunder Strike: This is an advanced lightning spell that can deal heavy AoE damage with a diving strike effect in combat. You rise into the air and dive down into the ground. It unleashes a massive electric explosion on impact to hit the area by thunder damage in a wide radius.
- Fireball: Fireball is a basic Fire school spell that launches a flaming projectile and explodes on impact. This also leaves the burning ground for damage over time. You shoot a fireball toward a target to deal massive AoE damage on hit. You can combine this spell with the Acid for explosive elemental reactions and the Geyser for a fire tornado.
- Bubble: An Acid spell that creates a large exploding acid sphere on impact, which then spreads multiple acid puddles across the area. You throw a large acid bubble, and it bursts open on hitting the ground or enemies. You must combine it with Fire for a fire-based tornado and Electric for a multi-bubble.
- Voodoo Drain: It heals the player and supports the team, making it useful to survive longer in tough combat.
Best Character Jokers
A Character Joker in Far Far West is a special passive perk tied to your character build that changes how you fight, survive, or scale damage. This is an equippable passive modifier that gives your character special effects and changes how your build plays. It can also stack or combine with weapon Jokers for more powerful effects.

Best Character Jokers
You equip Jokers on your character loadout, and each one costs slot points. Once equipped, Jokers automatically trigger effects like additional damage on hits, ammo drops, healing on kills, and more. They matter a lot because they change weapon behavior and enable build synergy.
- Glass Cannon: Massive damage boost but reduces survivability.
- Second Wind: Allows you to gain a free revive when you die during a run. It restores a portion of your health and has a cooldown-based activation.
- Soul Siphon: Increases the pickup range for souls to grant +2 HP when collecting a soul. It can stack up to 2x max stacks for a stronger effect. Using both copies gives 4 HP per soul.
- Chad: Gain 20% discount at the Wandering Trader to purchase 5 Jokers on solo Nightmare.
Best Character Stats
Character stats in Far Far West directly control how well your weapons, spells, and Jokers scale in combat. The best character stats are Health, Spell Cooldown, Speed, and Damage.

Best Character Stats
- Health: Increases the total HP pool to survive burst damage.
- Spell Cooldown: Reduces time between spell casts and directly increases combo frequency.
- Speed: Improves dodging and repositioning to help avoid damage while maintaining DPS output.
- Damage: Increases weapon output directly to eliminate the enemies quickly.






