
IO Interactive held an exclusive State of Play presentation for 007 First Light in partnership with PlayStation. They showcased the first gameplay deep dive of the upcoming third-person action-adventure game and revealed its release date.
The release date for 007 First Light is March 27, 2026, and it will be coming to Nintendo Switch 2, Xbox Series, PlayStation 5, and PC. Pre-orders for the game are available now. It will be priced at $69.99 for the standard edition.
It was announced that Patrick Gibson known for Dexter: Original Sin, is the voice and actor for James Bond in 007 First Light.
The gameplay that was shown provided a tease of the locations that players will discover in 007 First Light. We saw an undercover mission during an exclusive chess tournament in Slovakia, as well as James Bond infiltrating a lavish gala in Kensington, London.
There is a set of four different skills that IO Interactive developed, allowing players to take on missions in different ways:
Spycraft ensures that stealth and observation are just as powerful as any weapon in Bond’s arsenal. From eavesdropping on key conversations and pickpocketing vital items, to inspecting the environment for hidden clues and gathering critical information, these mechanics open new pathways and opportunities in every mission.
Instinct is a signature gameplay feature in 007 First Light, giving players a versatile resource to turn the tide in any situation. Bond can use his instincts to lure enemies into vulnerable positions, bluff his way out of suspicion when discovered, or sharpen his focus for greater precision and power in combat. This mechanic captures Bond’s quick thinking and adaptability, allowing players to respond to changing circumstances with style and control.
Gadgets from Q Branch are a core part of Bond’s toolkit in 007 First Light, woven directly into moment-to-moment gameplay. From hacking and cutting locks to creating distractions or incapacitating targets, these versatile tools open up new possibilities for stealth, misdirection, and tactical improvisation in any mission. Players will unlock new gadgets as they progress through the missions, which will expand their loadout and strategies to deal with the challenges they will have to face.
Combat in 007 First Light is designed to be fast, fluid, and true to Bond’s character, blending precision ranged shooting, visceral and impactful melee encounters, and a unique escalation system that reflects his measured use of force. In close quarters, Bond can deliver dynamic takedowns, throws, and parries that feel weighty and cinematic, often using the environment to his advantage. When enemies escalate to lethal force, Bond is granted his License to Kill, unlocking his expert marksmanship with firearms that can be seamlessly integrated into the flow of action. This interplay between ranged and melee combat, which integrates Bond’s gadgets, ensures every confrontation feels personal, responsive, and grounded in the 007 fantasy.
“With 007 First Light, we’re building a wholly original James Bond experience from the ground up, one that blends the sharp tension of espionage with the bold spectacle the franchise is known for,” said Hakan Abrak, CEO of IO Interactive. “The gameplay is rooted in our signature approach to immersive design, combining stealth, action, and creativity in a way that feels uniquely tailored to Bond.“






