
Although Apple has a decent standing in gaming with its MacOS as well as the still operating Apple Arcade, its effort in this industry has been pushed beyond expectations with the introduction of the iPhone 15. For both the Pro & Pro Max models, Apple announced AAA titles including Death Stranding, Assassin’s Creed Mirage, and Resident Evil Village are coming to iOS.
What’s more, the platform is deeper than just those models. In total, approximately a dozen devices are compatible with this new gaming initiative across both iOS & iPadOS. The support for this push has been extended into 2024 with Resident Evil 4 added to that list as well as Resident Evil 7 Biohazard coming next week.
Now in a new report from Mobilegamer.biz, the effort has not been as rewarding as you would anticipate. Of course, the biggest draw from this is the audience size: only on the newest & most ample devices, the consumer base is a fraction of Apple’s total user base. What’s more, how this endeavor is structured enabling a free portion of the game before purchasing the rest of the title is also a major factor.
For Assassin’s Creed Mirage, it is gathered that with over 123,000 installs, it only generated more than $128,000 gross. Now considering the $49.99 upgrade, that only accounts for less than 3,000 users in total. The same thing can also be seen with Resident Evil 4. The Capcom remake grossed $208,000 with more than 357,000 installs and a $29.99 upgrade fee – it only counts for 7,000 players.
Again, Resident Evil Village continues this pattern. The 2020 release with a larger player count of 370,000 installs only earned $92,000 since its release with its $15.99 fee. That accounts for roughly 5,750 users. And, Death Stranding does no different; about $212,000 gross revenue with its $20 price tag for the full game meets a loose count of 10,600 players.
And from Appmagic, a firm with far more optimistic projections from the data gathered, still remains hesitant on this effort so far. “These figures are far from a success, especially when compared to the sales achieved by AAA games on their primary platforms. This suggests that these games have already captured a big part of their potential revenue and will now sustain much lower earnings,” head of content Andrei Zubov stated.
Are you surprised by this recent report for Apple AAA gaming?
Source: Mobilegamer.biz







