reanimals chapter 7 walkthrough

Discover everything you need to know about Chapter 7: The Spoils walkthrough in Reanimal, including how to progress in it.

Chapter 7: The Spoil in Reanimal continues your journey after Chapter 6: Nobody Left Behind. It places you in war-torn trenches, abandoned facilities, hospitals, and underground sections. You may encounter multiple enemies, traps, and collectibles while progressing. You begin the chapter outside battlefield trenches and hop inside the hospital.

After the hospital, you’ll enter rooms filled with explosive-enemy soldiers who detonate when close. Continue past these exploding enemies and use bolt cutters on locked doors to open new corridors. Make sure to obtain Bush, Mine, Amphibian, and Rabbit Head Masks while traversing in Reanimal.

Previously on Reanimal

helping whale

In the previous chapter, we defeated the water monster and helped the wounded whale clear the path into the tunnel. We go through the breach and help our girl to make our way out of the big hole in the wall. The Spoils chapter initiates outside amid battlefield trenches.

Get Inside the Trench

abandoned building

Get out of the abandoned building to move onto the collapsed street. Locate the ramp in front of you after reaching this new area. Get below the ramped path drain and continue moving to the left side. You can also collect the poster from the building on the left side before the ramp.

Make your way out of the abandoned building and go to the right-most side, and go through the door. Turn on the crawl mode to pass through the small opening and approach the plane to collect the mask.  After reaching the dead end, use the ladder to move up and hide behind the bags on the left.

carrying the girl

The cannon shoots you if you get exposed while navigating here. Stay in stealth mode and get into the crouch position to cover this path. Continue moving the path after getting past the explosive soldiers and go through the narrow opening to collect the mask from the ground.

climbing the wall

Make sure to pass through the explosive soldiers and move up to turn left. Go through the small hole and interact with all the statues to light them up. Once done lighting up the statues, collect the mask nearby.

Anyhow, keep traveling to the right from your main location and drop down from the opening to enter the trench in Reanimal.

Move Into the Hospital

trench

Keep following the path and go through the gap. The enemy here starts chasing you as you reach the other side, so move towards the came to hip inside the bunker. After getting inside, make your way to the right and use the ladder to go down to the lower floor.

getting inside hospital

Follow the corridor door and approach the elevator. Quickly interact with the button to let the lift come in. Make sure to use the crowbar to unlock the door. Move inside the elevator and hit the button on your left. Once you reach the next floor, continue moving in the hallway to find the locked door on the left.

hospital elevator

The door is somehow sealed with the chain, so move to the right side to open the door of the next room. Approach the cabinet and obtain the bolt cutters from the upper section. Return to the previously chain-locked door and use the bolt cutters to break the chain.

getting bolt cutters

Move inside the room and run towards the hospital in Reanimal.  

Get Into the Park

hospital hall

Make your way to the exit from the window. You must wait for the explosion and then go through the bed while crawling. Jump down the window and rush through the hall while avoiding the explosive soldiers.

Pass through the hall and enter the room on your left. Continue moving on a path towards the light till a cutscene triggers in Reanimal. Move out of the hole in the wall and get inside the park after going through the fence.

Hi, I’m Ali. I started gaming with Max Payne, and it set the tone for my interest in darker, more immersive experiences. I mostly play soulslikes, RPGs, and FPS titles that focus on tight mechanics and pacing.

I have a strong appreciation for game soundtracks and how they shape the overall experience. I’m also a long-time horror fan, across both games and films, with a preference for atmosphere-driven storytelling. This space reflects that passion, exploring games through both their mechanics and the atmosphere they create.

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