
Just over a month ago, developer Sucker Punch Productions announced that the long-awaited and highly-anticipated Feudal Japan-set title Ghost of Tsushima will finally be arriving later this June in the coming summer. With the game being announced back in 2017, the studio has hardly shared much information on the coming title despite it being one of the last unique releases on the PlayStation 4 before the swiftly approaching next-generation.
Although there has been more in-game showcased alongside the Collector’s Edition that will ship when the title arrived later in 2020, more details on the project itself has yet to properly be disclosed. Well according to those who read the preview for the game in the May 2020 Issue #174 of Official PlayStation Magazine, Sucker Punch taps in to shine details on certain aspects of the title.
Upon the brief pieces of information that is scattered about Ghost of Tsushima, one that many are questioning to be ideal for the coming big budget release is abandoning waypoints for the open-world title. Rather than directing the player with icons painted on the screen, the Seattle-based studio instead urges the user to explore alike in real life.
Again nodding to realism, you explore the island’s lush environments without the help of waypoints, choosing where to explore next using landmarks and your knowledge of the world. Sucker Punch is no stranger to creating open worlds, but the fairly minimalist nature of the environments is a bit of a departure for the developer. Time in the story will pass as you explore, with titles telling you how much time it’s been since the invasion began.
Noted, this is not the first time a game has deserted expected gameplay elements, more less a PlayStation exclusive title as Santa Monica Studio’s God of War (2018) dropped the ability to jump which contradicts the mechanics in prior entries. And seeing the outcome of the title in reception, the same could be assumed for the approaching release for Ghost of Tsushima.
The preview in the publication also sheds light on the ability to team with differing allies and the outcomes that could unravel depending on how Jin Sakai and the respected companion deals with the situation. The gameplay is also reported to hone a realistic approach to playing a samurai rather than merely “playing a character who has samurai fighting skills.”
Do you think this interpretation placed by Sucker Punch for Ghost of Tsushima will affect the game performance?
Ghost of Tsushima will arrive to PlayStation 4 on June 26, 2020.
Source: Reddit






