The PlayStation 4 Pro is far more powerful than the original PlayStation 4 console, but the problem Sony are having is trying to push it as a 4K gaming console. According to Rok Erjavec, Technical Director at Crytek, the extra 1GB of RAM should compensate for the higher demands that pushing 4K place on the system.
“The system gives us back an additional 0.5GB over thePS4, which is enough to fill in the increased requirements from things like 4K, higher quality rendering features, etc,” he said. “Coming out at about a 10% increase, it can be seen as somewhat substantial relative to the base console, but mainly it’s there to transparently allow for PS4 Pro-specific improvements without developers having to jump through complicated hoops.”
“There’s a list of interesting enhancements that Pro brings to the table that we haven’t had the opportunity to work with so closely in hardware before,” he said. “Some things (like color compression) are transparent efficiency improvements, so really more of a balancing tool to allow high utilization of the increased compute resources despite the relatively smaller bandwidth increase. Others – like the ID buffer or hardware-multi res – actually pave the way for new rendering pipeline workflows, and as such still need to be experimented with to determine all the possibilities.”
Hopefully moving forward we will really see what the PS4 Pro can do. What are your thoughts?
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