
Summary
Platform – Xbox One (Reviewed), PlayStation 4, Windows, macOS
Developer/Publisher – Hangar 13, 2K Czech
Release date – October 7th, 2016
Price – $59.99
“You put people against the wall… They’ll do anything to survive.” – Lincoln Clay
The Preface
Hangar 13’s message in the first opening screen is intriguing. It explains their decision to keep harsh racism in the story as a genuine representation of the time. It’s much more than a gimmicky caveat to begin a story about feuding mobs of varied ethnicities. It takes time to digest, but this message was a notice to all gamers that Mafia III rides out its honesty until the wheels fall off, and it’s a trip every Xbox One owner should take.

Mafia III opens up on Lincoln Clay driving an armored truck to the Federal Reserve. It’s a huge job set up for Clay and his partner Giorgi by the black mob boss Sammy Robinson. It’s a group job to settle debts with the city’s Italian mob boss, Mr. Marcano. Things quickly unravel, and the narrative switches to decades later where Federal agent John Donovan and black mob-friendly Father James are being interviewed about the tragic events. Mafia III is a story of vengeance, principles, and hatred. Loaded with unique characters, and a familiar Mafia II criminal, it may be the closest I’ll ever come to playing a Scorsese epic.

The Characters
There’s the old adage ‘there’s no part too small’, and Mafia III’s grandiose stage practices this mantra in every character. Mafia III features a cast of dingy, dirty, grungy, ugly people. We’re talking unkempt haircuts, chapped and split lips, pockmarks, blemishes, zits, scars: all these ever changing facial landscapes are highlighted by grease and sweat. Ellis, Marcano, and Burke to name a few of the more interesting characters, but many you only see but once. One of my favorite “Extras” moments came from a raggedy old lady in the gumbo line who says to Clay, “Don’t get old son. It’s a f****** shitshow.” She walks away in awful, dirty rags… sort of slumped over her tray of food as she walks away. Like true creators, the dev team loves their flawed children and it’s evident in every detail.
One of the best examples is Father James. Father James is featured in his 30s-40s during the main storyline and as an old man during the ‘present day’ interviews. His transformation could tell a story all by itself. Father James begins as a middle-aged man whose face lights up when he sees Clay. He latches onto the youthfulness in Clay’s eyes like a man of faith seeing hope for a better future. Old Father James is snowy haired and lost. His eyes wander above his deadened facial features, everything just beneath a thin layer of politeness that wears thinner when he reminisces about Clay. His frown lines and sharp smiles have a pendulous swing like a man praying that his broken faith isn’t a crapshoot ticket into heaven. Every character has been given a story, and individuality is the masterful framework Mafia III has to offer its players. The realism in the characters is a beautiful mess, and it’s also a great summation of the gameplay.
The Gameplay
The plot involves overthrowing the Italian mob, and the fastest way to do it is to kick the legs out from under their resources. The staple of any solid mob is racketeering, and Mafia III gives you a laundry list of rackets to develop. Each racket is already owned by opposing factions and must be broken down, claimed, and developed for a slew of in-game items and perks. Some targeted racket enemies can be recruited or killed depending on how you want to divvy up your cash flow. Your allies are given all the rackets you ‘liberate’ and more and more perks unlock. The title is much more than crime building and story missions, too.






More often than not the title gets bogged down when too much happens onscreen, and all rendering flickers. It’s especially bad when it rains and even happens during certain cutscenes. If I could go back in time and stop playing after the first hour, I would’ve died thinking this was an instant classic.
Reviewer Notes
- Mafia III has its noticeable share of glitches and hiccups much in the way of any early stage open-world title these days. Luckily, the glaring issues I saw could be easily fixed with an early patch or two.
- I experienced no game ending crashes.
- The Interrogate missions, if the subject escapes, become unreachable for a time. And by unreachable, I mean the subject tends to disappear miles beneath the map and cannot be chased until they reset over time.
- It doesn’t feature a multiplayer, and that’s personally alright with me but might turn you away if you’re looking for those added online hours.
Summary
I find myself drawn to titles that take bold risks in design or content. Mafia III doesn’t strike any nerves with its standard ops open-world gameplay. In fact, it’s more likely to strike the nerves of people unwilling to overlook its sporadic glitchiness. While the story itself is one that’s been told many times, the characters compelled me through the standard gameplay so fiercely that it felt greater than the sum of its many parts. Then I stepped back, looked at the parts, and I realized this is just an average game saved by well-crafted storytelling and fun, basic gameplay.









