
It isn’t a stretch to say that Sony Interactive Entertainment is working outside of its comfort zone with the ongoing efforts on live-service titles. While there are exceptions like Helldiver 2 – performed even better upon the Xbox release – there is lingering uncertainty as a whole with there as other projects continue to be muddled on its future. Such as Haven Studios’ Fairgame$ which faced additional leadership exiting the developer.
Additionally, Bungie is not safe from this either. It was announced earlier this year that Marathon required more time and delayed the title from its initially paved September release date. Sony shared that more of its teams would be appointed to new roles within PlayStation Studios from Bungie as development continued. However, Bungie has remained a major thorn in the firm’s side since being acquired.
In 2024, it was reported that the firm would face a $10 billion loss from the gaming division and Bungie is a major reason for that hole deepening. Recently, it was revealed that Sony has yet to find satisfactory results handled by Bungie ever since being purchased in 2022. Sony CFO Lin Tao told during its Q2 FY2025 earnings call that sales & engagement on Destiny 2’s behalf has been underwhelming.
“Regarding Destiny 2, partially due to the changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie,” Tao said during the Q&A; thanks This Week in Video Games. “While we will continue to make improvements, we downwardly revised the business projection for the time being, and recorded an impairment loss against a portion of the assets at Bungie.”
Amid this crisis that Bungie faces, PlayStation has been further investing its talent to other sectors within PlayStation Studios. Prior this spring, it formed a new live-service developer – teamLFG. You can read the full report by heading here.
Are you surprised by this statement towards Bungie?







