This week’s Oculus Connect 6 presentation has sure been an eventful time for Facebook-owned Oculus as the company has showcased new titles that will be arriving to the platform spilling into 2020 along with projects that are just on the brink of releasing. And while discussing the ever expanding library for the Oculus platform, Facebook CEO Mark Zuckerberg took the stage to discuss the current standing for Oculus, moreover the majority of the market for virtual reality.

According to the social media giant head, Zuckerberg announces that users on the Oculus Store has spent a conjoined $100 million roughly since the debut of the store prior to the company’s acquisition by Zuckerberg’s company.

“As of today, people have bought more than $100 million of content in the Oculus Store ,” Zuckerberg reveals at the start of the keynote.

He then goes on to clarify that about twenty percent of said content purchased on the platform’s storefront are exclusive content unique to all Oculus products. That being divided between the Oculus Rift and its following iterations, Oculus Go, and Oculus Quest. On the conversation of the Quest, Zuckerberg excitingly shared that Oculus is looking to implement forward compatibility for projects that follow the Quest as the company will develop newer versions of the headset inevitably.

“If you build something for Quest today, our goal is to make it work on all future Quests as well.” Zuckerberg also gives promise to majorly improve the overall platform for the Oculus Quest leading into the new decade as the platforms shows to continue growing.

For the standards of the virtual reality market, this is a major milestone for that market specifically. As for the overall video game metrics, $100 million is a figure more easily achieved due to the accessibility of the hardware. With Quest almost out for six months now, we could see a major bump in users due to the headset’s independent storefront that does not require a separate PC to run on.

Source: UploadVR

Nick Moreno Content Writer

Nick has over a decade of video game journalism under his belt. Outside of writing about trending & indie releases, he has also provided coverage at multiple events across the United States including Penny Arcade Expo & E3.

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