Yesterday, System Era Softworks released an update for its game Astroneer. The game, which is still in Early Access on Steam and Game Preview on Xbox and Windows 10, has seen a few updates but both market versions have thus far not really been in-sync version number-wise and bug fix parity-wise. The most recent update, version 0.2.117.0 on Steam and 0.2.10117.0 on Xbox and Windows 10, looks to fix that.
The update adds much more to the Windows and Xbox version, including the variety of fixes the Steam version received in its last build. Â The full list of changes are just below:
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Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
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Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
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Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
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Cut value of Fuel in half on Trade module
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Double power requirement and production time of Condenser
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Fix known physics problems when attaching things to large storage on truck
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Fix bug allowing player to make building platforms after a conduit hub has already been branched.
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Change the Shuttle/Spaceship conduit hub type to the same as the habitat
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Allow Shuttle/Spaceship to reattach to previously created hubs
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Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
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Fix issue where resources hover out of backpack on loading save
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Fix Popper hazards spawning new research items on save load
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Fix for client Condenser exploit that would allow player to take unfilled fuel canister.
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Fix for research item exploit where player could save game after getting item, and reload.
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Fix for clients not seeing correct light and oxygen state on tethers.
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Fix for clients being unable to hear anything in SFX category of sounds.
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Don’t allow player to enter vehicles while interacting/holding anything else
As the developers note, these fixes were included in version 0.2.111.0 and 0.2.115.0 on Steam, but now fix these issues for Xbox and Windows 10 players. Next, the developers state that the update also includes new fixes for both market versions, again included in full just below:
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Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join.
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Fix issue where some unburied discoveries would not simulate physics after reloading a save.
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Fix very bad performance when training together many rovers or trucks.
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Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly)
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Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).
The first thing noted in the post on System Era’s forums for Astroneer is the build version parity, likely helping to keep it clear that both Steam and Xbox-Windows versions are being developed at the same rate with equally as much dedication by the team. The most important thing, however, is that the developers mention specifically regarding some of the bugs they fixed that the fixes may cause problems in already-being-played save games, but newly-created save files will not suffer the specific problem(s) after this update.
Source: System Era Forums
Image: Muddy_BLooDy via System Era






