
Halo Infinite did away with seasons to start this year and instead has introduced Operations in its place and there will be occasional Content Updates coming to the game. 343 Industries announced there will be an update coming on March 19 to the game that will bring Firefight Custom to the game among other changes.
Firefight: King of the Hill came to Halo Infinite in December 2023 fighting the Banished across multiple different maps. Firefight Custom is being introduced to Halo Infinite and it’s a “blank” Firefight mode that keeps the high-level structure of Firefight: King of the Hill, but the twist is that there will be no hills involved and will be more similar to Halo: Reach and Halo 3: ODST’s Firefight modes.
Mode scripters will have full control over what constitutes a win or a loss of a point, whether teams earn skulls, which spawners are triggered and when, and if players can earn more lives. We wanted Forgers to spend less time and budget scripting basic features of the mode and instead spend their time on the logic that supports their ideal experience. This new variant also pairs well with Forge’s previously released Mode Creator, allowing mode creators to create their experience once and share it with many map creators.
Here are some of the options you can mess with in the new Firefight Custom:
On Firefight Set Start
On Firefight Set End
End Firefight Custom Set
Fail Firefight Custom Set
Adjust Firefight Custom Lifepool
Get Firefight Custom Set State
Get Firefight Custom Wave Spawners
Get Firefight Custom Boss Spawners
Override AI Spawner Definition
Along with this being added in the March Update, they’ve done some Weapon Tuning to the M392 Bandit and Bandit Evo, Heatwave, Plasma Pistol, Stalker Rifle, VK78 Commando, and the Gravity Hammer. Other updates include a refresh to the Squad Battle playlist map rotation and quality-of-life improvements for Forge.
Source: Halo Waypoint






