According to VentureBeat, the graphics on Nintendo’s Switch won’t be as good as even those found on the now three-year-old PS4.
They report that two sources have told it that Switch will be built using Nvidia’s last-generation Maxwell architecture and not its new Pascal design, as the latter is not yet ready for the Tegra chip powering the heart of Nintendo’s machine. With all that said, the console will offer around one teraflop of processing power – that’s less than a quarter of that found in the PS4 Pro (4.2 TF) and just over half that found in a regular PS4 (1.8 TF).
The possibility remains that the Tegra chip will at least be overclocked to turn in a still decent performance, although this may be limited to when the Switch is docked. Nintendo has also made sure that Switch will be friendly with the Unity engine – something that Wii U often struggled with.
When it always came to Nintendo specs were the least of problems, when it comes to this company it’s all about the games and supply gamers the best.

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