
Roguelite metroidvanias are on the rise and to diversify the gene pool, developers must bring unique approaches. For games like Dead Cells which pioneered this subgenre, it succeeded with its linear, quick wit combat and easy-on-the-eye visuals.
For other projects falling in the same category, taking this to another level is a must. From Angry Mob Games, this is precisely what the team does with Trinity Fusion. Already establishing its aimed genre, where does this stray away from the competition? For starters, the game happens to be a byproduct of sprouting ambitions of another title. Previously, the Romanian-based developer shipped Brawl Out – a platform fighting game oriented for the Nintendo Switch.
However, Angry Mob Games soon aspired to delve in a new direction with what became Trinity Fusion. Already responsible for 27 characters in its former, the game studio believed three could be manageable for a new roguelite. The twist is the three playable characters: Altara, Kera, and Naira. These new heroines are actually the same person, Maya, from different cuts of the multiverse that is continuously collapsing.

From the overview of the game: “The various branches of the multiverse are always changing. Fight through a combination of procedurally-generated levels as well as hand-crafted challenges and arenas that will put your skills to the test. Levels with 3D graphics are seamlessly constructed out of hundreds of custom-made rooms.”
And that’s what made Trinity Fusion so eye-opening is the decision to build the universe with a 3D environment. Speaking with lead designer Craig Hauser at PAX East this weekend, he revealed that the game originally planned to center around a 2-dimensional landscape while the protagonists will be 3D. Howbeit, the studio’s strong suit remained to be modeling in the latter and decided to hone in its talent in fully realizing the game in 3D ultimately.
As for the combat, each character proves to be essential for the respected biomes they face throughout the story. Angry Mob Games shared its structured early access release is to include fully playable campaigns for each character with three biomes per campaign. In the later full release scheduled to ship sometime this December, full fusion is to take place as all three playstyles merge into one.
Independently, all playstyles are unique approaches that excel in their own right. Altara’s gadget-based kit; Kera’s combat-driven build; Naira’s range-equipped class; all bring engaging experiences that further diversify this new title. Not to mention the team is also working on console ports for the game in-house which is exciting to know is on the way.
Even more, Trinity Fusion is Steam Deck ready – the demo I played was on the PC-handheld hybrid. And I’m not the only one that is eager to see more of the new title. Throughout my demo, attendees on the show floor walked up to Hauser sharing their thrill for the game and even thanking the team for creating trinity Fusion.
You can wishlist Trinity Fusion on the official Steam page by heading here.
Trinity Fusion releases on PC via Early Access on April 12, 2023.







