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I probably could have quite easily just copy and pasted our last article, changed the dates, and this would have been fine. It’s always the same thing with Mighty No. 9 and now it’s delayed yet again. The announcement was made by, at this point, the much maligned Keiji Inufane. Known as the “Father of Mega Man”, his reworked and rebooted version of his classic character has fallen short yet again.
According to the game’s Kickstarter page, Inufane stated that
“We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release. The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff.”
Of course, the famous “check is in the mail” line followed with the apologies and I’m sorries, but backers aren’t buying it. This is the third delay of the game which has been in development for about three years now and backers are rightfully pissed off. Last time, he even promised this wouldn’t happen again. As of now, the new release target is Spring of 2016 which would likely mean a two month delay. Of course, take this with a grain of salt because, at this point, nothing is certain.
Hopefully Deep Silver will step in and get a hold of things pretty soon.

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