
For Ubisoft, the firm has been eager to explore new IPs, at least for this situation, for nearly a decade. In February, the long-awaited and anticipated Skull and Bones officially launches. As of late, Ubisoft has been engaging those following the launch campaign with a new open beta live this past weekend. What’s more exciting is that it features cross-play and will carry over your progress in the open playtest to the full game.
Additionally, Ubisoft is preparing to give Skull and Bones the live-service treatment. Alongside its other titles like Rainbow Six Siege & For Honor, Skull and Bones is the next title to add to this list. Already, the firm has shared some insight on the first couple of seasons underway for the coming release with plans to support Skull and Bones for the next couple of years.
In a recent earnings call, Ubisoft CEO Yves Guillemot commented on the status of Skull and Bones. Although the co-founder does not speak on the matter about the longevity for the next live-service game, he does elaborate on the value of Skull and Bones. More specifically, he expresses the new title to be a ‘AAAA’ title as it offers a new definition to what big budget games stand for.
“You will see that Skull and Bones is a fully-fledged game. It’s a very big game, and we feel that people will really see how vast and complete that game is. It’s a really full, triple… quadruple-A game, that will deliver in the long run,” Guillemot tells in the statement; transcribed by Video Game Chronicle. Guillemot’s comment also backs his push for $70 releases as the publisher withheld the price jump compared to other publishers.
Elsewhere in a separate instance, Guillemot also acknowledges the expected releases for Assassin’s Creed ‘Codename Red’. The upcoming major release bringing the series to feudal Japan is said to expect a release by late March 2025. You can read the full report by heading here.
What are your thoughts on Guillemot’s statement?
Skull and Bones ships on February 16, 2024 for Xbox Series X|S, PlayStation 5, and PC.







