
The state for Apex Legends this past week has been in good motion for the ongoing battle royale. Over a week ago, Electronic Arts slammed the hammer on the mobile version of the game whilst simultaneously canning an upcoming single-player experience as well. ‘Titanfall Legends’ it was codenamed would be a follow-up to 2016’s Titanfall 2 as it bridges the story to Apex Legends with its starring characters.
However, the game itself was facing a downfall of sorts. Although Season 16 – Revelry was on the horizon, the firm reported a decline for the game in its previous season. But in a recent report, it was revealed the new season has welcomed a new record high concurrent player count – on Steam that is. But the long-term plan is more than that.
When speaking to IGN, senior design director Evan Nikolich explained that the plan for Apex Legends is similar to Counter-Strike: Global Offensive. In that, it could stand to be a long-lasting release decades after its initial launch.
Where we want to get to is that Apex is going to last for 20 years like Counterstrike. It has to be able to be self-sufficient and stand on its own. The systems have to be strong and interesting and good for players to play season over season, even if we’re not adding new bespoke content. But there’ll always be some attending there in terms of creating interesting choice, creating interesting challenge and shifting the rule set that builds the healthiest game.
Nikolich goes on to use an analogy of basketball in its beginning years as the sport grew into the popular pastime for many Americans and viewers decades later. Additionally, Nikolich according to Dextero said the kind of ‘2.0’ sequel that Call of Duty’s Warzone welcomed this past fall would not be in the future for Apex Legends.
“We’re committed to the philosophy of evolving the game, and we’ll keep building on the core game. There’s never going to be a sequel, [it] will always be Apex Legends. We react to the community and evolve, and continue to pivot in future seasons, adding new content, new legends too.”
However, there is another side to this conversation. For Halo Infinite, the game was promised to be a ten-year game as its multiplayer was created as a free-to-play experience. But with multiple layoffs leaves the game in a questionable state. Xbox head Phil Spencer said the game will be around as long as Xbox is, but that feeling of uncertainty still lingers. You can read the full report by heading here.
Do you back Nikolich’s comments on Apex Legends future?







