Consumerism Flaw The Outer Worlds 2

Discover everything you need to know about getting the Consumerism Flaw in The Outer Worlds 2, including its unique effect.

Consumerism is a cheeky flaw in The Outer Worlds 2 , which you get upon purchasing the premium edition. You will get it as a bonus flaw for you at the start of the game. This lowers the vendor price of purchasing items, but also lowers how much you can sell to those vendors as well. It does actually come up occasionally in dialogues and unlocks secret dialouges for you. Each Flaw in The Outer Worlds 2 has a negative and a positive effect.

These effects allow you to change your gameplay strategies, so choosing the right one is essential in every aspect. Consumerism Flaw is unlocked by purchasing the Premium Edition of the game. In this guide, we’ll discuss how to get Consumerism Flaw in The Outer Worlds 2, including its effect on your gameplay experience.

How To Get Consumerism Flaw

Consumerism Flaw Dialogues

Consumerism in The Outer Worlds 2 grants you financial gain over the entire game. The 15% discount on buying items from the vendors is far more valuable than the 10% loss on selling. This flaw is offered to players who purchased the Premium Edition of the game. It’s irreversible for that playthrough once accepted.

This Flaw is a tongue-in-cheek self-critique, and the game is mocking you for being a consumer. Consumerism Flaw pushes you toward a mindset of buying more than selling. The Premium Edition costs more, yet the game assigns you this flaw for essentially choosing to spend more.

This Flaw is basically an optional, permanent modifier with clear numbers. Take the discount and enjoy if you prefer buying rather than flipping. If you’re the one who minimizes vendor purchases or crafts and scavenges your way through upgrades, then you get less value from the discount.

So, make sure to purchase the $99.99 Premium Edition of the game to get your hands on Consumerism.

Hi, I’m Ali. I started gaming with Max Payne, and it set the tone for my interest in darker, more immersive experiences. I mostly play soulslikes, RPGs, and FPS titles that focus on tight mechanics and pacing.

I have a strong appreciation for game soundtracks and how they shape the overall experience. I’m also a long-time horror fan, across both games and films, with a preference for atmosphere-driven storytelling. This space reflects that passion, exploring games through both their mechanics and the atmosphere they create.

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