The studio behind great games like Ryse: Son of Rome, Crysis, and Far Cry has finally broken its silence regarding late salaries. A trusted source within Crytek’s office has said the company has been financially struggling since May 2016.
“Crytek Outlines Future Plans and Focuses on Return to Core Competencies.” Much of the language used in the note to press is vague. Crytek talks about refocusing on its “core strengths”, says it will concentrate development on its Frankfurt and Kiev studios, and will “continue to develop and work on premium IPs” – said Crytek in a press release.
Regarding the popular engine CryEngine, the studio responded – “will remain a core pillar of Crytek’s overall strategy, with enterprise licensees and indie developers alike continuing to be served by regular engine updates”
Crytek Co-Founder and Managing Director, Avni Yerli, said: “Undergoing such transitions is far from easy, and we’d like to sincerely thank each and every staff member – past and present – for their hard work and commitment to Crytek. These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward that can continue to attract and nurture our industry’s top talent. The reasons for this have been communicated internally along the way. Our focus now lies entirely on the core strengths that have always defined Crytek – world-class developers, state-of-the-art technology and innovative game development, and we believe that going through this challenging process will make us a more agile, viable, and attractive studio, primed for future success.”
 

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