Microsoft has been under pressure for most of this generation to do more to build up its first-party Xbox games portfolio as of late. Its primary competition in the console space, Sony’s PlayStation seems to be putting out high level “AAA” games to widespread acclaim with no sign of slowing down.
You can’t say the same about Xbox’s recent efforts, but we are now seeing the first signs that change is coming. Noticed by Rychu over at ResetEra, Microsoft is hiring a Principle Program Manager with experience in “AAA” games, located in Santa Monica, California.
- Develop and manage the product production and launch of across various platforms from both a development and publishing perspective
- Manage development from concept to release and deliver great high quality games that build on franchise goals
- Deliver financial and schedule goals on time and to quality
- Build lead and manage a production team, working in conjunction with multiple cross-functional groups, to deliver milestones
- Develop and improve production and organizational processes as the teams scale
- Hire and grow internal studio talent to build teams and culture
- Utilize location in Southern California to build an ecosystem of contract and external employees for production scalability
The listing asks for experiencing in shipping high-quality games to “AAA” standards, which typically refer to titles that utilize photorealistic art assets and expensive production values, including motion-capture, quality voice work and writing. Internally, only Forza, Halo, and Gears of War approach this standard for Xbox.
Darrell Gallagher who was recently hired at Xbox on the leadership team was working in Santa Monica at Activision before being hired at Xbox and we are supposed to hear about what his role is at Xbox “at E3”, so it seems this might be where Daniel Gallagher is working. Also seem to be working on a new IP.
This E3 should be a good one for the team at Xbox as it is probably the most unpredictable conference out of all the major companies.






