
Discover everything you need to know about all collectibles in Mouse P.I. For Hire, including how to get them.
Mouse P.I. has a large collectible system spread across all missions. There are 201 total collectibles in the game across multiple types and levels. Newspaper, Comics, Baseball, Schematics, and Secret Figurines are the main types. Many trophies require collecting all of a certain type. Some collectibles are not just cosmetic, but are used in minigames and unlocking specific rewards. Getting each of them can be challenging, so we bring all the Collectibles guide for Mouse P.I. For Hire.
All Collectibles in Mouse P.I. For Hire
Collectibles are hidden items scattered throughout missions that you gather in Mouse P.I For Hire. The game currently has a large 201 total collectibles system, split into 5 categories. They unlock achievements and improve game mechanics, along with adding lore.

Collectibles in Mouse P.I For Hire
- Newspaper (38): Located in desks, bathrooms, side rooms, and vents. They expand the game’s story and are required for 100% completion. Unlocks Extra! Extra! Trophy (Silver)
- Baseball Cards (41): Mostly used in a mini-game deck system and are hidden in tight spaces like lockers, cells, and underwater areas. Unlocks Card Shark trophy (Bronze)
- Comics (29): Located in vents, barrels, and off-path rooms, and make a connected story. Unlocks The Prequel trophy (Silver).
- Schematics (83): They are used for weapon upgrades and progression, but are found in labs, hidden rooms, and puzzle areas. Unlocks We’ll B.A.N.G., ok? Trophy (Gold).
- Secret Figurines (10): Hidden in extremely secret locations and are not tracked in the menu.
Big Mouse, Little Hope
Big Mouse, Little Hope is the first story chapter in Mouse: P.I. For Hire, and you find your first collectibles here. This mission is actually one of the most collectible-heavy starting levels, containing 2x Comics and 1x Schematic.

Big Mouse, Little Hope
| Collectible | How To Find |
| Comic | Go behind the bar counter after the first combat section. Locate the broken vent to enter the side room. Crawl through the vent and drop down the ladder to get Comic 1. |
| Comic | Once the enemy escapes using the elevator, take the stairs to find the Comic on the floor. |
| Schematic | Enter a room with a locked safe after progressing past the combat hallway. Solve the lock puzzle to open the safe. |
The Vanishing Act
The first major mission in Mouse P.I For Fire, where you investigate a missing magician during a show. This mission contains multiple collectible types like Newspaper, Comics, Baseball Cards, Schematics, and Secret Figurines.

The Vanishing Act
| Collectible | How To Find |
| Newspaper | Flash your ID to the MPD Lieutenant and go through the first security door to check the lock on the right side. |
| Comic | Go through the vent into backstage and pull the lever on your left to open the curtains. Look near the seating area to get the comic. |
| Baseball Card | After the first major combat, take the stairs to move up and check the table at the top. |
| Baseball Card | Go up the first stairs in the apartment building and break the window to enter the balcony. Smash another window to enter the apartment. Go near the door to check the stool. |
| Schematic | Destroy the box blocking the bathroom to get the Loft key. Open the locked door on the backside to find the schematic on the table. |
| Comic | Defeat the enemies in the street after leaving the apartment building. Approach the bench on the right side to check it. |
| Schematic | Approach the typewriter in the subway section. |
| Newspaper | Found inside the Betty Deux-Fiddle’s apartment. |
| Schematic | Get out of the train and go to the tracks to get the safe after reaching the subway. |
| Schematic | Find the bathroom under the stairs and collect it from the small table. |
| Figurine | Enter the P.I. Office hub and pass through the door to enter the basement. Approach the pile of books to get it. |
| Baseball Card | Enter the P.I. Office room and approach the dresser to get the Baseball Card. |
Gumshoe in the Opera
Gumshoe in the Opera is the third main story mission in Mouse: P.I. For Hire and automatically starts after completing The Vanishing Act. This mission has multiple collectible types, and many are missable.

Gumshoe in the Opera
| Collectible | How To Find |
| Newspaper | Move inside the Opera House and approach the table on the right side of the lobby. |
| Schematic | Get into the kitchen area and find the ceiling vent. Crawl through it to obtain it from the path on the top. |
| Comic | Enter the backstage and blow the breakable wall. Drop to the lower platform to check the wooden plank. |
| Baseball Card | After tailpicking the door past the Stage Designer, move inside the backstage room. Destroy the wall to find the table on the right side. |
| Newspaper | Interact with Old Rat Stuntman and search near the chain. |
| Schematic | Enter the basement water section and solve the spike & timed safe puzzle. |
| Baseball Card | Learn the double jump and return to the basement. Jump onto the ledge and search the stacked boxes. |
| Comic | Enter the crane puzzle and activate the crane switch. Make your way to the upper vent to get Comic on the platform. |
| Schematic | Move through the path over the water to the next platform to find the barrel on the left side. |
| Newspaper | Enter the P.I. Office and purchase it from Paperboy. |
Bandel’s Laboratory
Bandel’s Laboratory is the fourth main story mission and takes place inside a mad scientist-style lab. Like other missions, this level includes all five collectible types in the game. Many collectibles are locked behind tailpick doors or safes.

Bandel’s Laboratory
| Collectible | How To Find |
| Schematic | Use the ladder to reach a typewriter and turn left to find it under a wooden pallet. |
| Newspaper | Make your way inside the giant octopus tank room and use the stairs to move up. Go through the open door and approach the stack of books. |
| Baseball | Move into the giant headroom and take the stairs to go down. You need to crouch under the stairs past the fencing. |
| Newspaper | Eliminate the boss and enter the nearby room by the stairs to collect it from the desk. |
| Schematic | Collect it from the table in the same room. |
| Comic | Activate the projector light switch and the tailpick door on your right. Approach the chair inside to get the Comic. |
| Comic | Use the lever to raise the train from the water and tailpick the door on the left. Approach the table to get the comic. |
| Baseball Card | Activate the elevator after climbing broken paths and then turn around. Reach the hidden platform using a double jump and collect the card. |
| Schematic | Collect it from the same platform by using the double jump. |
| Newspaper | Ride the elevator and move to the right to check the trash. |
| Schematic | Go down using the stairs from the previous area and go under the safe. Open it to collect the schematic. |
A Bit of a Scene
A Bit of a Scene is a mid-game story mission, where Jack Pepper investigates corruption. The vent path can lead you to collectibles. Several items require Double Jump, keys, and safe unlocking.

A Bit of a Scene
| Collectible | How To Find |
| Schematic | Climb the ladder into the first building and turn left to find it on the floor. |
| Baseball Card | Defeat the cops in the street and reach the dead end. Take the stairs on the left to reach the bottom area. |
| Newspaper | Move back from the train section and find the brick wall on your right. Cross this area using the Double jump and check the trash. |
| Newspaper | Enter another apartment using a trampoline and go through the window. Move to the left side to check the chair. |
| Schematic | Shoot the enemies and cross over the pipes to check the dresser. |
| Schematic | Move into the police station using the vent on the left and enter the jail. Go through the door on your right and unlock the safe. |
| Schematic | Collect the prison key from the side room and unlock the cells to find Schematic under one of the beds. |
| Comic | Enter the police office and jump up the boxes on your left. Move into the office and search the desk. |
| Comic | Get out of the police station and double jump towards the fence while standing over the call. Go to the left side to search for the chair. |
| Baseball Card | Go to the back side of the jail area and blow up the hole to get the jail key. Find the cell on the left and unlock it to collect the card from inside the bowl. |
Cheeseball Sub
Cheeseball Sub is a main story mission that takes place in the Old Subway tunnels beneath Mouseburg. This mission contains all major collectible types, and many are easy to miss because of hidden rooms.

Cheeseball Sub
| Collectible | How To Find |
| Newspaper | Take the stairs to move down after defeating the first wave of enemies. Turn around to collect the key from a crate. Use the key to unlock the door near the tracks and collect the Newspaper from the table. |
| Schematic | Collect it from the bunk bed in the same previous area. |
| Newspaper | Enter the room with a collapsed floor and jump across the boxes. Once you reach the higher level, collect it from the box past the wooden fence. |
| Baseball Card | Go up the second train tracks and turn left to tailpick the door. Move into the locker room to collect the hanging card. |
| Schematic | Move inside the room with the hanging train card and smash the window to climb. Break the wall using explosives and follow the path. |
| Newspaper | Use the ladder to enter the sewer and go to the second room to search the box on your left. |
| Comic | Defeat the Vic Gatore and jump onto the top of the train cards. |
| Schematic | Glide across the toxic water to reach the end after defeating the boss. |
| Schematic | Enter the water tunnel and follow the path to find the hidden safe. Open it to collect the Schematic. |
| Secret Fagurine | Make sure to activate Updraft and glide to the platform. Use the explosive to destroy the wall and move into the room. Approach the shelf to collect the figurine. |
Swamp Oddity: The piano puzzle
This is a later story mission set in a swamp village in Mouse P.I For Hire. This mission includes multiple collectible types, with some tied directly to the puzzle. Talk to Old Shrew to enter a music room and interact with the piano. The correct order of the keys is A → C → E → G. Once done, the dresser opens in the Old Shrew’s room. You can get the Schematic from the safe and a Baseball Card from the wall.

Swamp Oddity
| Collectible | How To Find |
| Newspaper | Reach the wooden swamp platforms and head inside the shack to collect it from the wall. |
| Schematic | Go through the cages on the left by jumping over them. Enter the small room to collect the Schematic from the ground. |
| Newspaper | Enter the hall after solving the piano puzzle. Move into the office and approach the hole in the wall on your left. Get over the desk to search it. |
| Schematic | Use the vent to leave the building and go to the backside to find it on the wall. |
| Newspaper | Return to the P.I. Office after the mission ends. Interact with the Paperboy to purchase it. |
White Lies and Dark Secrets
This mission is set around a mansion estate, barns, caves, and a church courtyard. You find a locked church with a clue of bells inside the mansion courtyard. The goal is to shoot 3 bells in different areas.

White Lies and Dark Secrets
- Bell 1: Near the house where you get your first clue
- Bell 2: Enter the courtyard to find it hanging on a tree
- Bell 3: At the top of the church
Once you shoot all three bells, the church doors open. Doing so lets you gain Secret Figurine as a reward.
| Collectible | How To Find |
| Schematic | Move inside the house on your right and avoid being dropped from a hole. Enter the room on your right to collect it from the wall. |
| Baseball Card | Leave the cave and start moving towards the barn. Go to the left side and follow the path to find the crate. |
| Schematic | Search the area near the first wedding ring. |
| Comic | Go to the back side of the barn and jump across the gap. Move under the stairs to find it. |
| Schematic | Follow the fence path to find the crate. |
| Schematic | Take the stairs to move up and tailpick the door. Enter the room and unlock the safe. |
The House of the Empty Mouse: Three statues
The House of the Empty Mouse is a major mansion-based mission and focuses on exploring Bandel’s estate. You locate three Mon-keigh statues inside the mansion. Go to the bed to find the bedroom statue, jail cell statue from a barrel, and the top floor statue from the end of the upper hallway.

The House of the Empty Mouse
Collect all three statues and take them to the library. A hidden bookshelf opened, and access to a basement was gained by placing them on pedestals. Place in an order like See no evil → Hear no evil → Speak no evil.
| Collectible | How To Find |
| Comic | Drop the barricade to the basement, get to the shelf. Find the vent and crawl through it to find Comic in the center. |
| Schematic | Move outside and find a broken pillar. Destroy the wall near it and find the Schematic from the crate under the wooden planks. |
Mouse P.I For Hire: All Collectible Guide is currently in-Progress






