Looking back at Halo 5: Guardians, the game released back in 2015 and many see it as a let down for the franchise on Microsoft’s platform when trying to capture the same reputation Halo 3 and Halo: Reach did last generation. With thrusters, holographic reticles, and REQ Packs; fans felt the game being more foreign than ever. Now with Infinite officially being revealed, 343 Industries is planning to undo the damage from before.

Though it was already confirmed that loot boxes will be making it into the upcoming title, there is a good side to the unfortunate news. Players won’t have to use real-world money when buying loot boxes in the game. 343 Studio Head Chris Lee confirmed this in a response to YouTuber HiddenXperia mentioned being “extremely disappointed” when discovering the microtransaction’s presence in Infinite.

What does this mean for Halo: Infinite? Loot boxes rather than being a randomized crate that you spend real-time currency on, is now less of a gamble and more what you paid for. When earning experience and resources in-game, you can spend that towards loot boxes and cosmetics.

As the industry is inching more and more away from the pay-to-win tactic that was present for the past half decade, publishers are putting consumers first when it comes to the topic.

Halo: Infinite was revealed back at E3 this year and doesn’t have a set release date as of yet. Since the game’s announcement, we did find out that the title is a true sequel to the previous Guardians.

Nick Moreno Content Writer

Nick has over a decade of video game journalism under his belt. Outside of writing about trending & indie releases, he has also provided coverage at multiple events across the United States including Penny Arcade Expo & E3.

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