After the outroar from many Xbox fans of Quantum Break being 720p, Remedy made a response to those concerned with this issue.
According to the developer from Remedy to Inquisitr:
“Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames.”
Similar to the previous Xbox launch title Ryse: Son of Rome, was originally at 900p and used MSAA to reach 1080p. Explaining the process Remedy resulted with the game’s resolution, the developer continued to go on adding:
“This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of “Quantum Break’s” development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game”
With Quantum Break releasing April 5th for Xbox One and PC, fans will have to see for themselves if Remedy has fulfilled the stunning experience they have been going for.






